Outlining and a New Layout (v.2)
Woo! I finally decided to get rid of that really badly coded layout and made a new one. Not to say this one was coded amazingly, but it’s a whole lot better. I had a ton of fun spending tons of hours on it too! The blog also updated with it, so the comments section looks a lot nicer.
Here’s a screenshot of the current version, for future archiving. I think it looks quite nice!
Anyway, school has finally started. It’s only just begun, so I still have some free time left. I’m planning on mainly using it to do requests for the other projects I’m on.
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Well, between that, I’ll try to make an outline for my second idea. I already have a few goals in mind, which are: to delve more deeply into python/ren’py, and to (attempt to) strengthen my skills in character development writing. So, the idea I have right now won’t be too short, but won’t be amazingly long either (maybe I should go for an hour). Two characters, and I want to make it into a Kinetic Novel so it’s easier on me.
Since I have trouble putting down my thoughts into words, I’m going to go a different route than before, and try to write it down like a storyboard. It seems a lot easier to say what I want to happen through drawing anyway. (As for, “Why are you making a Visual Novel instead of a comic?”, I always die off during the process since it takes so long to complete. Maybe I’ll pick it up again, one day.)
Enjoy the rest of your weekend, everyone!